This project is a response towards the panic buying of toilet paper during COVID-19.
Skill: Blender, Unity, Spatial Audio Design, Experience Design
Time: 3 weeks in May 2020.
This project creates a virtual experience that invites people to relive, rethink, and reflect their responses/ their change of behaviors towards the toilet paper mania during COVID-19. It is constructed as a museum experience with curated items such as footages, quotes, and sculptures about toilet paper. Viewers enter into a toilet paper roll and tour around the content as the water level rises up, which then eventually flushes away all information before they can fully process it.
This is to mimic how what we experienced forced us into a panic buying situation during the COVID-19. When there is a threat to our survival, panic and fear set in, impeding our rational decision-making. Through this interaction, I would love for people to reflect on the subtle changes in their mental states and behaviors during COVID-19.
What can we learn from our inner-self by reliving the panic/pandemic?
As the covid-19 cases increase, people start to panic and seek for toilet paper as their minimum standards. Below are people’s responses towards toilet paper:
Hashtags used on social media platforms are used in the VR museum:
Blender building 3D museum
Unity working on lighting, inteactivity, and scripting
Special thanks to Gabriel Barcia-Colombo .
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