Work Experiments About Classes

Toilet Paper Mania

A virtual experience that invites people to relive, rethink, and reflect their responses/ their change of behaviors towards the toilet paper mania during COVID-19.

Highlights

This project is a response towards the panic buying of toilet paper during COVID-19.

Skill: Blender, Unity, Spatial Audio Design, Experience Design

Time: 3 weeks in May 2020.

Project Description

This project creates a virtual experience that invites people to relive, rethink, and reflect their responses/ their change of behaviors towards the toilet paper mania during COVID-19. It is constructed as a museum experience with curated items such as footages, quotes, and sculptures about toilet paper. Viewers enter into a toilet paper roll and tour around the content as the water level rises up, which then eventually flushes away all information before they can fully process it.

This is to mimic how what we experienced forced us into a panic buying situation during the COVID-19. When there is a threat to our survival, panic and fear set in, impeding our rational decision-making. Through this interaction, I would love for people to reflect on the subtle changes in their mental states and behaviors during COVID-19.

Concept

What can we learn from our inner-self by reliving the panic/pandemic?

Play mark Toilet Paper Mania Now.

Research

As the covid-19 cases increase, people start to panic and seek for toilet paper as their minimum standards. Below are people’s responses towards toilet paper:

  • Panic buying and hoarding
  • Free giveaway of toilet papers for digital attention
  • Interviews and comments from news and independent media outlets
  • Crowdsourcing in making paper at home
  • Digital content commenting on the toilet paper mania creatively - eating toilet paper for dinner, toilet paper cake

Hashtags used on social media platforms are used in the VR museum:

  • #toiletpaper
  • #lifelesson
  • #fullofshit
  • #toilet
  • #toiletpapermania

Development

Sketch

Blender building 3D museum

Unity working on lighting, inteactivity, and scripting

Refinement and Testing

  • Lighting
  • Interaction
  • Fading
  • WebGL version
  • Adding water level to mimic the effect of drowning in information overload

Special thanks to Gabriel Barcia-Colombo .

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