Yiting Liu / Creative Technology Director / NYC

Human connection through technology-powered experiences.

I design and produce experiences that combine emerging technology, creativity, and community.

View selected work

Best fit for activations, launches, installations, conferences, and public-facing interactive demos.

Selected credits

Accenture / Disney / ESPN / Citibank / Comcast / MIT Reality Hack / Adobe Creative Jam / Unity Technologies / NYU / AIGA / XR Guild

Accenture Hives

Spatial computing installation for executive innovation environments.

Disney Camp

Interactive public environment built for repeat visitor engagement.

ESPN 50/50

Interactive exhibition celebrating women in sports.

300+

conference attendees produced

2,000+

attendees engaged through interactive experiences

90K+

visitors reached through Fortune 500 activations

8+

years building creative technology experiences

20+

teams mentored through MIT Reality Hack

Section 01

About.

Yiting Liu is a Creative Technology Director creating technology-powered experiences that bring people together. Based in New York and available globally, she works through Vibescape Corp at the bridge of art, technology, and community, shaping conferences, installations, immersive environments, live visual systems, and public experiences people can enter, feel, trust, and remember.

An NYU ITP alum, Yiting was previously Tech Lead (Developer Manager) for the Spatial Computing team across France and the US at Sia Partners, and a creative technologist at Future Colossal, where she designed Fortune 500 brand activations for CAMP (Disney), ESPN, Citibank, and Comcast - reaching 90,000+ visitors across installations and events. She won the Wellness Prize at MIT Reality Hack 2022 for an AR therapy installation, and has been featured by Unity for technical innovation in multiplayer AR.

Today she builds Vibes, an end-to-end live visual system that turns sound into shared atmosphere for rooms, stages, and brand moments. The work spans product strategy, customer-facing experience, real-time creative technology, deployment workflows, and client success - making immersive visuals easier for teams to understand, run, and trust in public. She also exhibited her interactive installation Vibe Altar at the Everywoman Biennial at Pen + Brush. She also builds digital and experiential systems for community moments including the Future of NYC Design Conference and High Society Festival.

She is especially useful when a project needs one lead who can shape the concept, build the system, and make the experience work for real people in public.

Work

Selected work.

A quick index of public-facing rooms, installations, visual systems, and immersive builds. The deeper case studies live one click away.

Yiting and a guest at the venue entrance next to the Future of NYC Design banner

01 / 04

Cover story · Community / Strategy

Future of NYC Design Conference

A sponsor-backed design conference that brought 300+ designers, artists, founders, and technologists into one room around AI, culture, and creative practice.

300+
attendees
20
speakers and judges
228.2K
Instagram visibility
53
site pages shipped

Index

Browse by signal

Previously / also

Vibescape CorpFuture of NYC Design ConferencePen + BrushSia PartnersFuture ColossalDisneyESPNCitibankComcastMIT Reality HackUnity

Services

Services for teams.

Three ways to bring me into a project: shape the experience, build the interactive layer, or clarify the creative technology strategy behind it.

The through-line is human connection: a clearer concept, stronger audience pull, better participation, and an experience people know how to enter.

For talks, panels, and workshops: speaking has its own page. Project inquiries start here.

Lead outcomes

What changes after we work together

  • A sharper story people can repeat without a long explanation
  • A clearer guest, sponsor, partner, or audience journey
  • The technology strengthens the feeling, memory, and shareability
  • A next-step path for follow-up, partnerships, clients, or community momentum
CommunityService

Experience Design

Technology-powered experiences, activations, conferences, and community events.

What this includes

A clearer concept, audience journey, room strategy, creative direction, and production path for an experience people understand before they arrive and remember after they leave.

Best for

Brands, founders, agencies, and cultural teams building a conference, activation, launch, festival, or community moment.

InteractiveService

Interactive Technology

AI, immersive systems, installations, and creative technology development.

What this includes

A working interactive layer that gives people a reason to stop, gather, play, document, and connect with the idea.

Best for

Teams that need an AI experience, installation, live visual system, XR prototype, or public-facing demo to feel intentional and usable.

StrategicService

Strategic Advisory

Creative technology leadership, innovation strategy, and emerging technology initiatives.

What this includes

Senior creative technology guidance that clarifies what to build, why it matters, how people will engage, and what delivery path is realistic.

Best for

Leaders planning innovation initiatives, creative technology roadmaps, sponsorship-led programs, or emerging technology experiments.

How I work

Sharp read. Clear plan. Public-ready experience.

Experience clarity

Define who the experience is for, why they should care, and what they should feel or do next.

Technology fit

Choose the right interactive or immersive layer only after the audience journey is clear.

Public-ready delivery

Move from concept to a working experience that can hold up for real people, partners, and production constraints.

If you already have a room, launch, brief, or prototype in motion, the next step is a project conversation.

When to reach out

Reach out when the experience needs to bring people closer.

A short conversation can clarify the audience, the feeling, the interaction, and the practical path from idea to public experience.

  • 01A launch, event, demo, or community moment needs a clearer reason for people to show up.
  • 02An interactive layer needs to deepen participation instead of distracting from the experience.
  • 03A room needs stronger conversation, memory, documentation, and follow-up.
  • 04A product or idea needs the right people to experience it in the right setting.
  • 05The concept, people, technology, and energy in the room need one connected lead.

Contact

Start the project conversation here.

Share the project, the audience, the timeline, and what you want people to feel or do next. Choose the path that fits you best: send the form, email directly, or book a call.

Best next step

Use the form if you want to send context in one pass. If the project is already active, email or book a call below.