Accenture Hives
Spatial computing installation for executive innovation environments.

Yiting Liu / Creative Technology Director / NYC
I design and produce experiences that combine emerging technology, creativity, and community.
Bring me in when an idea needs to become a room, installation, conference, launch, or interactive moment people can enter, feel, trust, and remember.
Best fit for activations, launches, installations, conferences, and public-facing interactive demos.
Selected credits
Accenture / Disney / ESPN / Citibank / Comcast / MIT Reality Hack / Adobe Creative Jam / Unity Technologies / NYU / AIGA / XR Guild
Accenture Hives
Spatial computing installation for executive innovation environments.
Disney Camp
Interactive public environment built for repeat visitor engagement.
ESPN 50/50
Interactive exhibition celebrating women in sports.
300+
conference attendees produced
2,000+
attendees engaged through interactive experiences
90K+
visitors reached through Fortune 500 activations
8+
years building creative technology experiences
20+
teams mentored through MIT Reality Hack
Section 01
Yiting Liu is a Creative Technology Director creating technology-powered experiences that bring people together. Based in New York and available globally, she works through Vibescape Corp at the bridge of art, technology, and community, shaping conferences, installations, immersive environments, live visual systems, and public experiences people can enter, feel, trust, and remember.
An NYU ITP alum, Yiting was previously Tech Lead (Developer Manager) for the Spatial Computing team across France and the US at Sia Partners, and a creative technologist at Future Colossal, where she designed Fortune 500 brand activations for CAMP (Disney), ESPN, Citibank, and Comcast - reaching 90,000+ visitors across installations and events. She won the Wellness Prize at MIT Reality Hack 2022 for an AR therapy installation, and has been featured by Unity for technical innovation in multiplayer AR.
Today she builds Vibes, an end-to-end live visual system that turns sound into shared atmosphere for rooms, stages, and brand moments. The work spans product strategy, customer-facing experience, real-time creative technology, deployment workflows, and client success - making immersive visuals easier for teams to understand, run, and trust in public. She also exhibited her interactive installation Vibe Altar at the Everywoman Biennial at Pen + Brush. She also builds digital and experiential systems for community moments including the Future of NYC Design Conference and High Society Festival.
She is especially useful when a project needs one lead who can shape the concept, build the system, and make the experience work for real people in public.
Work
A quick index of public-facing rooms, installations, visual systems, and immersive builds. The deeper case studies live one click away.

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Cover story · Community / Strategy
A sponsor-backed design conference that brought 300+ designers, artists, founders, and technologists into one room around AI, culture, and creative practice.
Index

01
Producer and creative technology director
A sponsor-backed conference bringing 300+ designers, artists, founders, and technologists into one room around AI, culture, and creative practice.
NYCxDESIGN · 300+ attendees
View02
Solo artist and creative technologist
A six-week Pen + Brush gallery installation where visitors approached, triggered, photographed, and remembered a shared ritual.
Pen + Brush · Everywoman Biennial
View03
Founder and technical lead
AI-powered visual infrastructure that gives live rooms, stages, and brand moments a shared atmosphere people can document.
Live visuals · gotvibes.app
View
04
Co-producer
A Brooklyn culture room with 450 RSVPs, 10 artists, 10 vendors, and a clearer reason for people to gather.
Sanders Studios · Brooklyn
View
05
Tech Lead, Developer Manager
Spatial computing programs that helped enterprise teams turn training and innovation material into usable immersive systems.
Sia Partners · France and US
View06
Creative technologist
Crowd-ready interactive environments for Disney, ESPN, Citibank, Comcast, and public-facing brand experiences.
Future Colossal · 90K+ visitors
View
07
Lead developer and designer
An award-winning AR wellness prototype for shared reflection, recognized with the MIT Reality Hack Wellness Prize.
MIT Reality Hack · Wellness Prize
ViewPreviously / also
Services
Three ways to bring me into a project: shape the experience, build the interactive layer, or clarify the creative technology strategy behind it.
The through-line is human connection: a clearer concept, stronger audience pull, better participation, and an experience people know how to enter.
For talks, panels, and workshops: speaking has its own page. Project inquiries start here.
Lead outcomes
Technology-powered experiences, activations, conferences, and community events.
What this includes
A clearer concept, audience journey, room strategy, creative direction, and production path for an experience people understand before they arrive and remember after they leave.
Best for
Brands, founders, agencies, and cultural teams building a conference, activation, launch, festival, or community moment.
AI, immersive systems, installations, and creative technology development.
What this includes
A working interactive layer that gives people a reason to stop, gather, play, document, and connect with the idea.
Best for
Teams that need an AI experience, installation, live visual system, XR prototype, or public-facing demo to feel intentional and usable.
Creative technology leadership, innovation strategy, and emerging technology initiatives.
What this includes
Senior creative technology guidance that clarifies what to build, why it matters, how people will engage, and what delivery path is realistic.
Best for
Leaders planning innovation initiatives, creative technology roadmaps, sponsorship-led programs, or emerging technology experiments.
How I work
Experience clarity
Define who the experience is for, why they should care, and what they should feel or do next.
Technology fit
Choose the right interactive or immersive layer only after the audience journey is clear.
Public-ready delivery
Move from concept to a working experience that can hold up for real people, partners, and production constraints.
If you already have a room, launch, brief, or prototype in motion, the next step is a project conversation.
When to reach out
A short conversation can clarify the audience, the feeling, the interaction, and the practical path from idea to public experience.
Contact
Share the project, the audience, the timeline, and what you want people to feel or do next. Choose the path that fits you best: send the form, email directly, or book a call.
Best next step
Use the form if you want to send context in one pass. If the project is already active, email or book a call below.